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sam22
17-08-2002, 07:23 PM
How could you view graphics in flashfiles like in WinArm or
Flashview?

how could you convert hex values to white or black?


thanks!:) :) :)

phonedudes
18-08-2002, 03:35 AM
It all goes back to basics of 'ones' and 'zeroes'

When the bits are high, '1' it equals a black dot (active)

When the bits are low, '0' it equals nothing (white as you call it)

Depending on your phone your screen size is 84pixels wide (row) and 48 pixels High (column) Each standard character is 8 pixels High. So 48/8 = 6,that is 6 rows of display image.

This is where it might get confusing. The graphics are broken down into 8 bit bytes. Each 8bit (byte) is one Column of the 1 row(remember Each row is 8 pixels high) of the graphic image when viewing it from the PHONE...

Confused :confused: ???

Larger images might take up 3 rows (24bits high)

Now if viewing from, for example 'winarm' the graphics furthest to the right of the screen are turned 90 degrees. The way the data is stored according to image... Now the Graphics immediately to the left of that is the way you see it through the phone.

Following through 'Winarm' it displays 2 bytes which will equal 2 Columns of graphics.

So to try to give you an example of course depending on your font/font size etc... this may not be 100% but you should get the idea...
The image :

(-:

Which again when viewed from phone is turned 90degrees

Equals Hex :

0008 <--- 00 = blank , 08 = 1st dot of mouth
1323 <--- 13 = part mouth part left eye , 23 part mouth left eye
2c23 <---- 2c = middle of mouth+nose, 23 part mouth right eye
1308 <----13 = part mouth end of right eye,08 end of mouth
00xx <----00 = empty (Column) to make image have space on each side


Phonedudes :) :grin: :)

sam22
19-08-2002, 07:49 AM
thanks!!!

:) :) :) :D :D :D