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cjard
27-01-2004, 12:56 PM
Im reading your 7 bars tutorial, and im getting it, but theres something im wondering that doesnt seem to be covered:

here is a hex representation of the bitmaps for the bars:

F7F7000000
F7F7000000
F7F7000000
F7F7000000
EFEFEF0000
EFEFEFEF00
EFEFEFEFEF

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did you write this yourself, or use a proggie to do it? im jsut curious to know what the formula is for converting the hex into actual black and white pixels

I know that the bars appear to be 2 pixels wide for the first 4 bars (that's the F7) then the bars get fatter for the next three.. i think that they get higher too (from 4 pixels high, to 5)

so it seems that F7 somehow translates to a block of pixels, 4 high, all black
and thet EF translates to a block of pixels, 5 high, all black

I am wondering how this transformation is realised.. F7 is 1111 0111 in binary
EF is 1110 1111.. and i cant quite work out if it is something to do with this...

If the translation had been a simple hex number F, for binary 0000 1111, and that was 4 black pixels.. and 1F was 0001 1111 for the 5 black pixels, thast would have been easy to understand.. :)

so, any ideas how EF translates to a line of pixels?

NokDoc
27-01-2004, 08:11 PM
Hi,

I think U must playaround in hexgraph.

That can be more clear as I could ever explain U.

The keyword is that logos are builtup in strokes of 8 bits vertically.

Minimum 8 bits per x axis move, even if only 3 are used for a 3x3 logo.

The other 5 are 'unused' filler bits, which value doesn't have influence.

>> did you write this yourself...

The 4>7 creator is written there too, just after the areas U posted. :)

NokDoc