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Thread: changing bitmaps..

  1. #1
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    changing bitmaps..

    hi, when i try to change bitmaps in flsedit, they always get screwed up.. so i thought that if found the bitmap in the flash and manually changed it, it would work. so i tried searching for the hex that flsedit shows, and i found know results, so i am asking how are the bitmaps stored.. i mean if they are not stored as the hex that is shown in flsedit..then how can i find them?

  2. #2
    flsedit shows binary not hex (correct me if I'm wrong here). What I would do if I were you was use the show graphics function in winarm to find the graphics you want to replace.
    The procedure is rather easy. Ask if you need help

  3. #3
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    flsedit does show the hex..unless binary has suddenly become more than 1s and 0s, and 'hex data' is an abbreviation for binary... lol..im jokin thanks ill try winarm

  4. #4
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    ok yes, i do need help. i choose view bitmap and the bitmaps dont exactly show how i would expect them...help me!

  5. #5
    You can use NokHex to change graphics too.
    Or PPMedit.
    Or HexGraph.

    There is a lot of programs!

    Nokhex 1.04 is attached.

  6. #6
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    doesnt seem 2 wrk with 6250 flashe (nokhex and ppmedit) so ill try hexgraph

    tried hexgraph..it doesnt seem to load the bitmaps
    Last edited by homicidal10denC; 30-12-2002 at 06:24 PM.

  7. #7
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    Hi,

    Some phone types have their bitmapped stored in a coded way.

    This is no real coding, I think it is a method to minimise storage space voor sequential same data strokes.

    Here's a coding demo for 3410-409, adr 2592BC, size 10hx07h

    Data 12003E110A00113C3E11123C110036...

    Data is stored in "AB1122" 3 bytes blocks.

    A is the number of repeats for the first byte '11'
    B is the number of repeats for the second byte '22'

    So the string 34AABB would give us uncoded AAAAAABBBBBBBB

    In the 3410 logo:
    12 003E, 1 time 00 and 2 times 3E (003E3E)
    11 0A00, 1 time 0A and 1 time 00 (0A00)
    11 3C3E, 1 time 3C and 1 time 3E (3C3E)

    U now only have to paste all those blocks to one line again and the logo could be displayed like the regular ones.

    003E3E0A003C3E123C00363E0836...

    Like as in FlsEdit...

    NokDoc
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  8. #8
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    Hello.....

    For me,PPMedit still the best to do this.Easier for me.
    Just load any bitmaps tat suite and u'll get it work properly.
    Have a try on it

    Thanks....

  9. #9
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    im not sure if i get you nokdok....

    would:

    000000000000c04040c0c000c0 (shown in flsedit)

    be written as:

    6100c02240c01100c0

    in the flashes hex?

  10. #10
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    Question in that code this?

    somebody knows as finding the graphic of callers groups, because these they are not in mapbits กกกก

    in that code this?
    as I make to change callergroups them without logomanager?



  11. #11
    I think the caller group graphic is in the eeprom and is encoded different than the images in the ppm+mcu. It is also encoded differently on different phones as far as I remember.

    It's a while since I looked into it, but if I'm not mistaken the 6150 has it encoded as a ota bitmap while a 6210 has it encoded in some unknown way.....

  12. #12
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    nokdoc, can you answer my question please?

  13. #13
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    Mr. Homicidal10denC,

    I'm very sorry.

    If 000000000000c04040c0c000c0 (shown in flsedit) should be written as 6100c02240c01100c0 ?

    6 x 00
    1 x C0
    2 x 40
    2 x C0
    1 x 00
    1 x C0

    makes:
    00 00 00 00 00 00 C0 40 40 C0 C0 00 C0

    Yes, quite right.

    About the group logos.

    I think they are in the eeprom area and the bitmap pixel bits are lined up in horizontal rows.
    Plain, no coding.

    NokDoc
    U can checkout anytime U like, but U can never leave!

  14. #14
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    uhmm... in using winarm??? when i view bmp... i don't see the bmp as is??? whats wrong with it??? anyonw pls help... im still an amateur in using this sw.. thanks

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